Class_name = "CBatchExplosion"
object_name = "HE_090mm_11kg_975g_object"

//  /,   =975,   10.53,  90

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_object.epl",false
VisualRadius=12
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Med.cfg"

ExplosionPower=0.2			//   ,   FMOD
Animation=1					//   
LiveTime=7.08					//   
AnimationTime=7.08			//   
Ranges=3,0.01,0.32,0.33		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=34.9	//    ,   
TNT_equ=0.975	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	16,8155,	0,16309
ArmorFoug=1.2,-1,	2,937,		0,1874
ArmorFoug=3.8,-1,				0,175
ArmorFoug=7.1,-1,				0,50

//  
ShrapnelQuantity=1532
FragmentMass=0.0025
//  : , ,  (,   )
ArmorShr=0.0,724,	24,65,	19,163,	0,261
ArmorShr=3.4,661,	18,55,	14,136,	0,218
ArmorShr=17.4,465,	5,27,	4,67,	0,108
ArmorShr=34.9,316,			1,12,	0,50